Emotionally Intelligent?

Showing signs of emotional intelligence in the workplace can improve your professional career by leaps and bounds. Acquiring and developing emotional intelligence can most often be a hard task to accomplish since it takes months of practice and focus. Also, reaping the best results off can be difficult to an uncertain degree because most people are not able to think straight when they are in a situation.

An employee with low emotional intelligence can negatively impact a workplace and their team members. Examples of low emotionally intelligent behavior includes, not being able to take critical feedback, laying blame on others, passive-aggressive comments, irrelevant opinions etc. In management, those with low emotional intelligence exhibit the same traits, and do not listen to their staff that they manage and become bossy with those that they lead.

Employees who possess high levels of emotional intelligence are much more self-aware. In the workplace this translates to an employee who understands their own strengths and their own weaknesses in addition to how their actions could affect their team members. Self-aware employees are also better equipped to handle constructive criticism and learn from their mistakes.

An employee with high emotional intelligence can also reveal and control their own emotions to team members, as well as be in a position to exercise restraint when it is needed. This shows a clear ability to self-regulate.

Emotionally intelligent people are also self-motivated, but they are not motivated by money or a title alone. They are also motivated by an internal larger ambition and as a result, when they encounter disappointment, they possess the ability to be optimistic and resilient in the face of this disappointment.

Are you emotionally intelligent?

emotional-intelligence

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Imprinting Impressions!

Meeting someone for the first time?

Be it your career or personal life, it’s important to know how to create a good first impression.

It takes just a quick glance, may be few seconds, for someone to evaluate you when you meet for the first time. In these few seconds, the other person frames an opinion about you based on your appearance, your body language, your demeanor, your mannerisms, and your attire

With every new encounter, you are evaluated and yet another person’s impression of you is formed and it is impossible to reverse these impressions. Its time you understand a picture is worth a thousand words, so the “picture” you first present says much about you to the person you are meeting.

  • A Winning Smile – There’s nothing like a smile to create a good first impression. A warm and confident smile will put both you and the other person at ease.
  • Being Courteous and Attentive – Even a phone call distracts conversation, Its good you put your phone in silent mode. Be on your best behavior to leave an impression.
  • Being Confident – Body language helps you project confidence. Use appropriate gestures, maintain eye-contact, greet with a firm hand-shake and maintain a good posture. This creates a positive environment making both of you comfortable.
  • Being Positive – Maintain positive attitude even when nervous, being aware of your nervous habits, you can try to keep them in check.

Important point to make a good impression is common sense. But with a little extra thought and preparation, you can hone your intuitive style and make every first impression not just good but great.

Appropriate dressing and grooming help make a good first impression and also help you feel “the part”, and so feel more calm and confident. Add all of this up and you are well on your way to creating a good first impression.

“You never get a second chance to make a first impression” – Andrew Grant  

Gamification: Learning made FUN

Gamification in e-Learning is fast emerging as an effective technique to engage the learners. Gamification is not just playing games for fun, it can be defined as the concept or strategy of applying game-design thinking to non-game applications or context. Gamification does not necessarily have to mean playing a traditional video or console game, but instead applies to using elements of games to facilitate learning

Gamification in e-learning is not just wishful thinking, few statistics that lead to Gamification exigency, (statistics from the internet)

  • More than 75% of the digitally-aware people are gamers. Given that they have played digital games on their devices at some point or the other.
  • People are only able to recall 10% of what they read and 20% of what they hear. If there are visuals/images/info-graphics associated with plain text or an oral presentation, the retention percentage increases to 30%.
  • To take this further, in an ILT if the narrator is enacting as he or she speaks, the figure of how much the learners can recollect rises to 50%.

Unlike traditional e-Learning, gamification:

  •      Initiates friendly competition.
  •      Develops a spirit of achievement and enthusiasm
  •      Enhances user engagement and can be used as a behavior   change tool.
  •      Encourages learners to progress through the content, imbibes curiosity, motivates action, influences behavior and drives innovation.

The learner can experience “fun” throughout the game and still learn based on the level of engagement. A good gamification strategy with high levels of engagement provides an effective, informal learning environment, and helps learners practice real-life situations and challenges in a safe environment. This leads to a more engaged learning experience that facilitates better knowledge retention.  When presented with a challenge, learners could attempt to solve it directly or seek help from peers or an expert.

Scores, points, badges, leader boards, dash boards, etc. would surely make training impressive. In addition to learning, gamification can drive strong behavioral change especially when combined with the scientific principles of repeated retrieval and spaced repetition.

An effective gamification concept is one that:

·         Captures (and retains) learners’ attention

·         Challenges them

·        Helps to create healthy competition

·         Engages and entertains them

·         Teaches them

Gamification is a great way to augment your e-Learning strategy by tapping into the human behaviors of collection and competition. Once you have established some great course material and have a well-run e-Learning strategy, gamification can help influence behavior to increase adoption, completion, and engagement with training.

“Change is the only thing that is constant in Life” , stay updated!!!

Make your Training more EXCITING!!

Training includes involvement of the trainees, which essentially means the more interactive the session is, the more interesting it would be for the trainees as well as the trainer. If your audience is falling asleep or side-talking or cannot remember what you just said it’s time to turbo-charge your training session. Here comes the importance of fun and humour in your session. Learning styles may either be visual, auditory, kinesthetic, or cognitive, understanding the need and analyzing the audience is the trainer’s responsibility. So the trainer should make learning active by varying it with other styles/methods to capture their attention.

The trainees/ audience may have different ideas and expectations from the training session. The trainer should invite the trainees to voice their opinion and teach.

* Allow the trainees to explore

* Assign Group activities

* Play games

* Use Props – Charts, Sketch pens, Crayons etc (per the need)

* Tell stories

* Use creativity

* Ice-breaking sessions

To make your sessions memorable and to accelerate learning, get active! When people are having fun, they relax, lose their fears and become receptive to learning.

Its not that the trainer falls in love with his/her own voice, but should be capable of making the trainees/audience fall in love with the trainer’s voice and content.

“Tell me and I forget. Teach me and I remember. Involve me and I learn.” – Benjamin Franklin